Solstice Dayton and the Elementals take their superpowers for a spin on a galactic road trip through an alternate reality, but unfortunately, the only way home is through a portal in her epileptic brain.
Still reeling from Terra’s fall, Solstice rides the slipstream through space and time, determined to undo disaster even as destiny, duty, and cosmic forces basically pin her to the floor. From superhero to fallen sun goddess, Solstice touches the limits of her power before losing it all. Her choices are to outsmart space-time, survive the void, or die trying to un-mess everything up again.
The superpowered Elemental teens head deep into the solar system in search of answers in an alternate reality, exploring an all-you-can-eat sports stadium planet, a spaceship with only blondes, a world where everything is the opposite, a gas giant with no discernible core, and a seven-ringed long-lost paradise at the center of the galaxy on the verge of going supernova, overrun by space-faring orc-zombies. But being an immortal sun deity is a full-time job, and Solstice is also Princess of the Soleria. She just wants to chill, hang with her sentient dog, start singing again, and surf.
Fans of Star Trek and Star Wars will marvel at The Rising Sun series, a young adult science fiction fantasy where the universe keeps expanding, and so does the chaos, blending time travel, space saga, post-apocalyptic battles, zombie variants, and slow-burn survival romance with superhero elements.
Will Solstice and her friends save Terra, or get swallowed by the galactic forces closing in around them? It’ll be close. Solstice is, after all, just an immaculately conceived immortal sun deity who wants an Earth boy to love her across space and time forevermore. Read the young adult dystopian apocalyptic fantasy science fiction series today.
Seven clans are based on the seven universal elements: Sun, Aether, Air, Earth, Fire, Water, and Nether. They’ve been known by other names. Light, energy, gas, solid, flame, liquid, and darkness. Their essences have been captured in solitaires, and they are at the root of the galaxy’s conflicts.
Space-time is what you perceive it to be.
Only what you perceive to be real has a quantifiable value.
For both to be true, the opposite cannot be.
Or the universe would cease to exist.
And in the nothing between the something, anything can be.
Because that is where balance can be found perfectly.
Wait. What?
The Rising Sun is like the size of a yacht—a forty-eight-footer—but it’s shaped like a fighter jet. The Dusk Singularity is the size of a small aircraft carrier, except shaped like a frisbee. The Soleria Bane, Lost Solace, and Shui Nuer are the size of big SUVs. The Astral Seascaper and Slipstream Echo are the size of regular cars. But the Sky Haven is the size of a football stadium.
Not to scale. Duh.
The clear gelatinous oval is made of pure energy and comes standard with a CRN-7 AI, aka Corona, designed by Nemesis of the Nemar. Travel across the slipstream is achieved by combining telepathy with surfing. It's sized for one, but can expand to envelop an entire ship. The last Solarity is integrated into The Rising Sun II.
The fastest ship in the galaxy can reach places in the past, present, and future before you think it, but the trip is usually fatal for mere mortals. So Elementals only, please. It has a capacity of 7, but includes a bridge, a galley, sleeping quarters, regeneration pods, a fire pit, a cargo bay, and a hot tub. It's magically bigger than it looks.
The Soleria ship has a capacity of 77,777, but it typically holds only a fraction of that. Named for the Sun Clan sisterhood, its electrum hull appears transparent from the inside. Solterra, Queen of the Galaxy, has ruled from the throne room overlooking Saturn's seventh ring since Terra's last ice age.
Eos Perecido and his sister, Nyx, created the crystal geodesic dome with its 7 major branches, named for the original Elementals, and its round table for 28. Protected by silvershine developed by Solstice and Narista, the lair is undetectable by modern instrumentation. Imagine your favorite island getaway, then add more pools, and take away adult supervision. It's the perfect place to chill, but also save the galaxy at a moment's notice.
Designed by Nemesis of the Nemar, the CRN-7 AI was first discovered by Solstice in the Solarity. She has lived many lives, walking among humans with many names.
The 9th Elemental: metal; she is Eos's sister. Before the apocalypse, she crafted jewelry with her brother in their family's store. That skill helped her guide Eos's construction of Terramour Prime.
The 10th Elemental, wood; she is both Soleria and Nemar, dark and light, like her skin. She came into being on Freedaze, the waystation between the stars Sol and Nemesis, but first appeared as a yacht.
The Fire Clan has so few females that each one has at least 7 mates, and yet there are billions because of strict breeding rules. They burned Terra so they could feed on the ash of the planet's desolation.
A slipstream connects two jump points in space-time. Pilots use three waves to travel the slipstream—stellar, magnetic, and gravitational. Stellar waves are slow and safe, magnetic waves are fast and safe, and gravitational waves are the least predictable but the fastest. Of the three waves, stellar waves have the longest reach. If space were an ocean, the three waves would be a current, a breaker, and a storm.
The Slipstream's natural entry and exit points lie at the center and farthest edge of the heliosphere for each system.
Under the mountain, built from limestone dredged from the harbor, stands the original lighthouse. After the oceans vaporized, it marked the shores of the last sea.
Aside from the two immortals, the other Elementals must regenerate every 77 years.